
Well organized and able to commit to and meet deadlines. Excellent communication skills and an ability to work effectively with producers, designers, engineers as well as other artists. Creative thinker and problem solver that can work independently if necessary. Be able to follow art direction and work from concept art when available. Strong technical abilities and understanding of game development pipeline issues including a clear understanding of how art creation affects engine performance. 3+ years modeling experience using Maya for game development. Excellent modeling and texturing skills on clothing assets. Be able to come up with concepts and provide basic concept art for some fashion in conjunction with the Art Director. Provide project management team with accurate estimates for scheduling work and deadlines.
Coordinate with animators and engineers to resolve issues quickly and efficiently.
Trouble shoot and problem solve assets that are not functioning properly in game. Should be knowledgeable and comfortable in the creation and use of normal maps, specular maps, and generating AO maps. Participate in reviews with the Art Director to improve aesthetic consistency and overall look. Participate in meetings with producers, designers, engineers and animators to understand the functional requirements and constraints of characters and how they need to be created.
in a realistic style to a high level of aesthetic quality.
Create, model, UV, and texture fashion assets such as t-shirts, jeans, jackets, shoes, etc.